Chapter 4

Build a Drum Beat

DRUM

Navigate to the DRUM screen. This is the step sequencer — a grid where rows are instruments (kick, snare, hi-hat) and columns are points in time. You fill in the grid, press play, and the machine loops through it.

Start with the Pattern Generator

What the generator does

Every genre has rhythmic conventions. A boom-bap beat swings differently from a trap beat. House has a four-on-the-floor kick. Drill has triplet-feel hi-hats. The generator knows these conventions and builds a pattern that follows them — at the right tempo, with the right swing. It's a starting point, not a finished product.

  1. Tap ADV at the bottom of the screen to open advanced mode.
  2. Find the GEN tab.
  3. Pick a genre. For your first track, BOOM-BAP is a solid choice — it's swung, punchy, and works with almost any sample. But pick whatever matches the vibe of what you captured.
  4. Tap GENERATE.
  5. Press play. You have a beat.
  6. Not feeling it? Tap the dice icon to re-roll. Same genre, different pattern. Each roll is unique.

Available genres: Boom-Bap, Trap, House, Drill, Lo-Fi, Reggaeton, Afrobeats.

Understand what was generated

Before you start editing, take a second to read the grid. Understanding what you're looking at makes everything easier.

For a boom-bap pattern, you'll typically see:

Edit the grid

  1. Tap a lit step to turn it off. Tap an empty step to turn it on.
  2. Drag vertically on any step to change its velocity. Higher = louder (brighter orange). Lower = softer (dimmer).
  3. Long-press a step for fine control — exact velocity percentage and micro-timing offset.

Common first edits: move a kick that landed in an odd spot to beat 1. Add an extra hi-hat where it feels empty. Remove a snare ghost note that's cluttering things up.

Swap a drum sound

The generator loads factory sounds. If the kick doesn't hit right or the snare is too thin, swap it.

  1. Long-press the track label (e.g., "Kick") on the left side of the grid.
  2. The assign sheet opens with 57 factory drum sounds — kicks, snares, claps, hats, cymbals, percussion.
  3. Tap any sound to preview it. Tap again to assign it to that track.
For a boom-bap beat, pick a kick with some weight in the low end and a snare with a bit of crack. Avoid the tight electronic sounds — save those for trap or house.

Add swing

What swing is

Straight timing means every step is evenly spaced — like a metronome. Real drummers don't play that way. Swing delays every other 16th note slightly, creating a push-pull groove. It's the difference between a drum machine and a drummer. Subtle swing makes a beat feel alive.

Find the SW control in the transport strip. Drag it up from 0.

If you used the pattern generator with boom-bap, it probably already applied some swing. Nudge it up or down until the head-nod feels right.

Build a second pattern

Why you need more than one pattern

A track that plays one loop for four minutes gets boring fast. Songs have sections — a verse that grooves, a chorus that lifts, a bridge that breaks things up. In ESSNCE, you build this by creating multiple patterns and chaining them together.

  1. Look at the pattern bank — a row of numbered boxes below the grid. You've been editing Pattern 1.
  2. Long-press Pattern 1 and select COPY.
  3. Tap Pattern 2 to switch to it. It's empty.
  4. Long-press Pattern 2 and select PASTE. Now it's a copy of Pattern 1.
  5. Edit Pattern 2 to make it different: add a crash cymbal on beat 1, change the kick pattern, throw in a hi-hat roll, or strip it back to just kick and snare.

You now have two patterns — a main groove and a variation. That's enough for a verse/chorus structure.

Add an effect or two

The FX rail runs along the right side of the grid. Each icon is a real-time effect that applies to the drum mix.

Pick one or two effects. That's it. Stacking six effects on a first beat is the fastest way to make something that sounded good sound muddy. You can always add more later.
→ All 16 effects explained: How to Use — Real-Time Effects
Done

You have two drum patterns — a main groove and a variation — with kick, snare, and hi-hat. The drums have swing, the right sounds, and a touch of reverb or saturation. They groove.

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